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Hi There!

My name is Samuel Burdey.

I'm a recent graduate of Drexel University, and the proud owner of a Bachelors of Science in Computer Science (BSCS for short!).
While studying for my degree, I've worked several internships with different responsibilities, while also fufilling several Managerial positions for class workshops.
I am a determined worker, from being able to pick up and adapt to new technologies as needed, collaborating with different teammates and departments, and remaining flexible to work with/around different schedules.

My goal for this website is two-fold; to be a informative platform where clients and companies can learn more about me, and to act as a living implementation of my studies and work. So don't be alarmed if things look a little different next time you visit, as I want to continually maintain and improve upon this platform. You can learn more about it on my Github; also linked below.


Past Internships

IPipeline

QA Analyst Co-op

Utilized daily hands on experience of automation tools and frameworks.
Assigned and created JIRA work tickets for issues and tasks including but not limited to JIRA cleanup and assistance.
Acted as a point of escalation for complex quality assurance issues.
Worked independently, while incorporating Agile business practices.

Brandywine Global

Software Development Co-op

Led multiple project items cross functionally; including AppDev and Oracle.
Supported a broad range of high-level administrative duties.
Supported the change management and approval/communication process.

ECFMG

Software Quality Assurance Co-op

Tested all aspects of web based applications; UI, databases, batch, and web service.
Tested commercial video recording software for consistency with multiple variables.
Followed direction with priorities and workload to achieve on-time completion of deliverables.


Past Projects

Grand Machinations Game Logo

Grand Machinations

Production Manager

Games-Workshop I, 9 week project. First-Person puzzle-solving adventure game programmed within Unity.
Maintained project website, production files, project budget, and weekly deliverable status/presentation.

GMIFY Logo

GMIFY

Front-End Lead Manager

12 Month Project. “Game-ifying” data collection surveys with a Bracket-tournament style methodology, progammed with REACT.js framework.
Managed team through stages of full scale production, working in tandem with Back-End Team.
Clear communication with Stakeholders; presenting weekly reports, challenging ideas, and answering questions.

Quietus Game Logo

Quietus

Narrative Design & Writing Manager

Games-Workshop II, 10 week project. First-Person puzzle-solving adventure game programmed within Unity.
In charge of Narrative team, and Audio Production/Gathering.
Worked alongside multiple depeartment managers to maintain webiste, production documents, and weekly deliverables/presentations.

Resume

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